Thanks to the open-world nature of the game, creative players can approach each mission-of which there are many-in a unique way. When it comes to the actual gameplay, on the other hand, Ubisoft has fulfilled their promise to ensure that each mission can be tackled a variety of different ways utilizing and incredible amount of weaponry and equipment. It was a titanic effort to care about what was happening. ![]() ![]() It’s painfully generic, and has been done so many times that at this point it’s beyond dull. While the Ghost Recon franchise (for the most part) has always focused on similar stories, and it would be more or less impossible to do something more creative with the setting, I could not help but skip cutscenes or zone out during dialogue. ![]() There is a drug cartel, you’re a Spec-Ops agent, and you get some guns and kill some bad guys. Beginning with the story, well, if you’ve ever played a Tom Clancy game (or any military game from the last 15 years) or read one of his books, this will feel like some incredibly familiar territory.
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